Adam Minahan
Instructional Designer / e-Learning Developer
A B O U T
A B O U T
O T H E R P R O J E C T S
W O R K
E X P E R I E N C E
May 2023 - Present
Graduate Teaching Assistant
Boise State University
Boise, Idaho (Remote)
May 2023 - Present
Learning Designer (Volunteer)
Rumie Learn
Virtual
October 2022 - April 2023
English (ESL) Instructor
Open English / Latin hire
Virtual
Summers of 2021 and 2022
Quality Assurance Team Lead/Trainer
OBI Seafoods
Egegik, Alaska
August 2013 - August 2019
English (ESL) Instructor
Various Employers
Seoul, Republic of Korea
P O R T F O L I O
O T H E R
P R O J E C T S
Personal Attributes
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Exceptional writing skills
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Creative problem solver
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Self-motivated learner
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Adaptable
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Culturally competent
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Collaborative team player
Technical Competencies
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Articulate Storyline and Rise
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Camtasia
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Microsoft Office Suite
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Vyond, VideoScribe
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Canva
Languages
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English (Native)
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Spanish (Proficient)
S K I L L S &
E X P E R T I S E
August 2022 - Present
Master's of Science - Organizational Performance and Workplace Learning (In progress, graduate 2024);
Certificate - Workplace Instructional Design (May 2023)
Boise State University
Boise, Idaho
August 2011 - June 2013
Bachelor's of Art - English Literature
San Francisco State University
San Francisco, California
E D U C A T I O N
End of the Line

O V E R V I E W
Learners: Quality assurance technicians in a cannery
My Roles: Instructional Designer
Tools Used: Canva, Google Docs, Powerpoint, Twine
During my second semester at Boise State University in my master's program, I created a design document and a visual storyboard for a scenario-based e-learning module that never went into full-development.
Based on my own experiences as a quality assurance lead and team trainer in an Alaskan cannery, I worked as the primary SME on this project and received additional input from my colleagues in the industry. I crafted a scenario that throws new quality assurance hires onto the production line and exposes them to real challenges and consequences. It should be noted that the production process detailed here is fictionalized and significantly different from the real thing. It should not be understood as an accurate representation of what happens inside of any specific cannery in the real world.
If this were a real project implemented in an actual cannery, I would use it as both preparation and review for an instructor-led cognitive apprenticeship. Furthermore, if it were a real project I would have access to more resources; instead of creating the visuals in Canva I would lobby for a budget to create video and/or photos of the site and production process. Realistic depictions of the scenarios would be shown in conjunction with auditory feedback, which would maximize learning per Mayer's Multimedia and Modality principles.
Learners: Quality assurance technicians in a cannery
My Role: Instructional Designer
Tools Used: Canva, Google Docs, Powerpoint, Twine
During my second semester at Boise State University in my master's program, I created a design document and a visual storyboard for a scenario-based e-learning module that never went into full-development.
Based on my own experiences as a quality assurance lead and team trainer in an Alaskan cannery, I worked as the primary SME on this project and received additional input from my colleagues in the industry. I crafted a scenario that throws new quality assurance hires onto the production line and exposes them to real challenges and consequences. It should be noted that the production process detailed here is fictionalized and significantly different from the real thing. It should not be understood as an accurate representation of what happens inside of any specific cannery in the real world.
If this were a real project implemented in an actual cannery, I would use it as both preparation and review for an instructor-led cognitive apprenticeship. Furthermore, if it were a real project I would have access to more resources; instead of creating the visuals in Canva I would lobby for a budget to create video and/or photos of the site and production process. Realistic depictions of the scenarios would be shown in conjunction with auditory feedback, which would maximize learning per Mayer's Multimedia and Modality principles.
O V E R V I E W
D E S I G N
D O C U M E N T
D E S I G N D O C U M E N T
End of the Line
